A framework for program control of animation of human and animal characters

Jarosław Francik, Katarzyna Trybicka-Francik


Our objective is to add a significant level of automation to the process of animating human and animal avatars using commercialły available animation packages. One of possible solutions is controlling the animation in an external unit. The proposed frame-work, called KINE+ supports importing a 3D model data from an animation package, abone-based animation control and, finally, exporting the generated motion definitions back to a 3D package. Two applications have been also presented.


animation; 3D model; avatar; collision detection

DOI: http://dx.doi.org/10.21936/si2003_v24.n4.640